Well, read up a bit on Designing apps for different screen sizes and
resolutions.

Kumar Bibek
http://techdroid.kbeanie.com
http://www.kbeanie.com



2011/1/15 Gabriel Simões <[email protected]>

> No help on this one? No one ever stepped on this same problem, mainly
> with htc wildfire or using minsdk=3 (even with targetsdk=4 or above)?
>
> tnx!
>
> On 13 jan, 22:28, Gabriel Simões <[email protected]> wrote:
> > Hello dear developers, how are you doing?
> >
> > After many months developing for android using only the emulator my
> > test device I finally got a real device. When I thought everything was
> > perfect and I was finally testing on an environment that would mimic
> > every user's device, I found out that "the world is not that
> > beautiful, at all!", hehehe.
> >
> > I´d like to ask for your help for an issue I can´t find information
> > about:
> >
> > Every layout I code I check on the emulator for android 1.5 and above.
> > There everything looks just the way I want, that´s my parameter. When
> > I started seing the app running on different devices I found out that
> > many thing do not show just like the emulator, and I´m not talking
> > about different UI components' skins .... I´m talking about
> >
> > - Buttons that appear with sides "sliced"
> > - Components out of place
> > - Texts that do not appear on spinners
> > - Images blurred
> > - Etc...
> >
> > HTC wildfire seems to be one of the most problematic devices ... using
> > relative layout components show up out of place, one in front of the
> > other, etc. When I check on the emulator, everything looks great!
> > I received one complain and a tip from an android market user saying
> > that removing android 1.5 from my manifest (minsdk=4) fixes the
> > problem. On the other side I wouldn´t like to drop support to 1.5 nor
> > place the same app twice on the market (one for 1.5 and one for 1.6
> > and above).
> > Have you ever faced this problem? If so, how have you solved it?
> >
> > Thanks,
> > Gabriel Simões
>
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