I'm sure there will be other apps like yours for which this is
unsuitable. But it is helpful for someone developing an app such as a
game, news reader, email client, video player, etc.

Perhaps you can suggest a solution suitable for apps such as yours?



On Jan 17, 1:17 am, Zsolt Vasvari <zvasv...@gmail.com> wrote:
> That not a solution or even a band aid:  I absolutely wouldn't want my
> app to be installed on the SD card by default due to its use of
> widgets and it being a BOOT_COMPLETED receiver.
>
> On Jan 17, 8:55 am, Andrew Smith <meeja...@gmail.com> wrote:
>
> > The INSTALL_FAILED_INSUFFICIENT_STORAGE error is the bane of every
> > Android developer's life. It happens regardless of app size, or how
> > much storage is available. Rebooting the target device fixes the
> > problem briefly, but it soon comes back. There are hundreds (if not
> > thousands) of message board posts from people asking why the problem
> > occurs, but the folks at Google are frustratingly silent on the issue.
>
> > There is a simple workaround. If your test device is running Android
> > 2.2 or later then add the "android:installLocation" attribute to your
> > application's manifest file, with the value "preferExternal". This
> > will force the app to be installed on the device's external storage,
> > such as a phone's SD card.
>
> > For example:
>
> >   <manifest xmlns:android="http://schemas.android.com/apk/res/android";
> >     package="com.andrewsmith.android.darkness"
> >     android:installLocation="preferExternal"
>
> > This is more of a band-aid than a fix, and it may not be ideal if you
> > want your finished app to install on the device's internal memory. But
> > it will at least make the development process a lot less frustrating.

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