>
> Is there a way around this in Android2.2, by using the Bitmap's *NDK*
> api?
>

I haven't use the NDK's Bitmap API so I don't know, but it's doubtful given
how Skia bitmaps work. In theory you could assign Bitmap.mNativeBitmap from
the JNI layer but this won't work with Honeycomb.



>
>
>
> On Jan 17, 2:55 pm, Romain Guy <[email protected]> wrote:
> > I'll try to add a new API to load mutable bitmaps from BitmapFactory but
> I
> > can't make any guarantee as to when it will be added to the platform
> (it's
> > doubtful it will be in the first release of Android 3.0.) The main reason
> > why bitmaps are mutable when loaded from a BitmapFactory is optimization.
> > When a Bitmap is immutable the rendering layer might be able to draw it
> more
> > efficiently. Also, when a Bitmap is loaded from resources and used in
> > drawables, it is shared by all the drawables. It's also better to have
> > immutable bitmaps when recording pictures (which is what WebView does for
> > faster rendering.)
> >
> > As for your Log.d issue, I have never used a Galay Tab, so I have no
> idea.
> > I've used Log.d successfully on numerous other devices though.
> >
> >
> >
> >
> >
> > On Mon, Jan 17, 2011 at 11:46 AM, Matthew Fleming <[email protected]>
> wrote:
> > > Thanks very much for the explanation regarding the 3 memory functions.
> > > I should have known this; my mistake.
> >
> > > I really wish Google would consider modifying the BitmapFactory
> > > methods to allow for loading a mutable bitmap from a file/stream/
> > > resource. The current arrangement has no obvious justification, and,
> > > judging from a few postings here and there, has caused problems for
> > > other developers as well.
> >
> > > Any thoughts on why I can't use Log.d with actual hardware?
> >
> > > Matthew Fleming
> >
> > > On Jan 17, 12:44 pm, Romain Guy <[email protected]> wrote:
> > > > Hi Matthew,
> >
> > > > I am sorry that you didn't get a better answer before, but this is,
> > > > unfortunately, the only way of doing it with the existing APIs. This
> kind
> > > of
> > > > feedback is important to us because it tells us what APIs application
> > > > developers need.
> >
> > > > As for your second question, the values returned are expected.
> > > > Runtime.freeMemory() tells you how much you can still allocate on the
> > > heap
> > > > before it needs to expand. Runtime.totalMemory() indicates the
> current
> > > size
> > > > of the heap, and Runtime.maxMemory() tells you how big the heap can
> be
> > > > before your run out of memory.
> >
> > > > On Mon, Jan 17, 2011 at 4:18 AM, Matthew Fleming <[email protected]>
> > > wrote:
> > > > > Hi,
> >
> > > > > I posted earlier about my need to find a way to load a mutable
> bitmap.
> > > > > I need to be able to load a bitmap from an input stream, annotate
> it,
> > > > > and save it. At present, the only thing I seem to be able to do is
> > > > > load an immutable bitmap, copy it, annotate the copy, and then save
> > > > > that. THIS IS NOT A SOLUTION, because then I need memory for two
> > > > > copies of the bitmap, and I am working with large images.
> >
> > > > > COULD SOMEONE FROM GOOGLE PLEASE TELL US WHY the BitmapFactory
> methods
> > > > > don't have the option of creating the Bitmap as mutable? A bit
> heavy-
> > > > > handed to force the Bitmap to be immutable, don't you think? For
> that
> > > > > matter, DOES ANYONE AT GOOGLE PAY ANY ATTENTION TO THIS GROUP?  You
> > > > > post to the Apple Developer groups, you get an answer (even on the
> > > > > weekend) from a real live person who knows what he's talking about,
> > > > > and who is (usually) on the Apple payroll. Not here.
> >
> > > > > Second question. I figured I would check the available memory
> before
> > > > > loading the bitmap, then load it at reduced resolution if
> necessary.
> > > > > But Runtime.getRuntime().freeMemory() returns values that make no
> > > > > sense. For example, if I put this in the onCreate of my first
> (main)
> > > > > activity:
> > > > > long freeMemory = Runtime.getRuntime().freeMemory();
> > > > > Log.d("tag",String.valueOf(freeMemory));
> > > > > freeMemory = Runtime.getRuntime().maxMemory();
> > > > > Log.d("tag",String.valueOf(freeMemory));
> > > > > I get a total memory of 16,777,216, but free memory of only
> 472,824.
> > > > > This can't be right.
> >
> > > > > The above is with the emulator. When I try it with my Samsung
> Galaxy
> > > > > Tab, I don't get any information, because Log.d() doesn't seem to
> work
> > > > > at all with the actual hardware. Why is that?
> >
> > > > > Some real assistance with these problems would be much appreciated.
> > > > > Google? Anyone home?
> >
> > > > > Matthew Fleming, MD
> > > > > Fleming Dermatopathology, LLC
> > > > > DermVision, LLC
> >
> > > > > --
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> > > > > [email protected]<android-developers%[email protected]>
> <android-developers%2BunsubsĀ­[email protected]
> ><android-developers%2Bunsubs
> > > [email protected]>
> > > > > For more options, visit this group at
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> >
> > > > --
> > > > Romain Guy
> > > > Android framework engineer
> > > > [email protected]
> >
> > > > Note: please don't send private questions to me, as I don't have time
> to
> > > > provide private support.  All such questions should be posted on
> public
> > > > forums, where I and others can see and answer them
> >
> > > --
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> >
> > --
> > Romain Guy
> > Android framework engineer
> > [email protected]
> >
> > Note: please don't send private questions to me, as I don't have time to
> > provide private support.  All such questions should be posted on public
> > forums, where I and others can see and answer them- Hide quoted text -
> >
> > - Show quoted text -
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them

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