I'm building a new layout engine (and hopefully open-source it once I'm 
done)
I need to scale and move a "tile" from one position on the screen to 
another.

When I only move, the coordinates seems to be OK (the top-left corner of the 
"tile" is positioned exactly where it should be)
http://www.youtube.com/watch?v=MazxKnh83us

When I only scale, the result size of the tile seems to be OK, and the 
tile's new size is exactly what it should be.
http://www.youtube.com/watch?v=bG3j0GdqbTI

But when I combine these two animation to a single AnimationSet, something 
goes wrong, the top-left corner of the tile is off-setted to an unknown 
destination (couldn't figure out the logic behind the new position)
http://www.youtube.com/watch?v=JKn3jaATtww

Has anyone came across this sort of issue?

It's important that the two animation would happen at the same time (I don't 
want to move, and than scale, or vice-versa).

Thanks!

Oded

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