Hello! I use a sprite with a size of 64x64. Sometimes the object
itselft doesn't fill the 64x64 space and may only use the half. When I
draw it although there are empty spaces under and over the image like
this:
http://i.imgur.com/e0rHt.png
That's an image of size 64x64 although it not filling that space.

I took this example from the SpriteMethod test written by Chris
Pruett. Altough I use his example I cannot make the space under, over,
to the left and to the right to crop away, instead. What should I do?
In that example the bouncing calculation is correct (when it's below 0
in y it gonna jump again from the lowerleft x from the image). When I
do this I can see that it takes the y value from the white space and
that makes the image to jump although the sprite isn't at the bottom.

Maybe I need to clarify and please tell me and I will.

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