Any chance this could be the result of the source texture not having
power-of-two dimensions?  I believe support for non-binary dimensions
can vary from phone to phone.  To be pedantic, I mean the source image
for the texture should be 256x256, 512x256, 256x128, etc, and not
417x203 etc.


On Jan 20, 6:25 am, pedr0 <[email protected]> wrote:
> Hi at all,
> I have some strange  behavior issues on texture-mapping with OpenGL ES
> 1.1
>
> 1)This is the right picture (Samsung Galaxy S):
>  http://i.imgur.com/j00Zy.png
>
> 2)This an wrong picture (HTC Magic):
>  http://i.imgur.com/P8NCW.png
>
> 3)This is another wrong picture (Ideos):
>  http://i.imgur.com/aOAza.png
>
> I am very disappointed for that, could someone help me?
> I have mapped a texture in a  Sphere using OpenGL ES 1.1, the OpenGL
> need version is write in the AndroidManifest.xml file.
>
> In the 2th case I can read a lot of this message:
>
> E/libEGL  ( 2372): called unimplemented OpenGL ES API
>
> I configured the checkError flag in OpenGLViewRender, but I cannot see
> the OpenGL call which
> cause this message.
>
> Thanks a lot in advance.
>
> pedr0

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