Hello. I thought it was an easy find over all these android forums but it seems i cannot find if there is a pre-built way to draw my sprite (made up with a couple of shapes) over a static bitmap as background. What I currently do is redrawing the background and drawing over same canvas the sprite, for each onDraw() event, with some performance issues ofcourse. I remember some mode 0x13h experiments in old C, so there surely are ways to copy-pixels behind the sprite, move the sprite, rederaw the copied part of background to cover the old sprite, and draw the new sprite position. My question is different: is there a way to set up a certain number of layers/levels and leave the bitmap on the bottom layer and going on erasing-drawing only the sprite in the top layer? That would you normally do for instance in actionscript3, you create 2 canvas, and operate them individually. But if you want to be old-school you can work with copypixel but there is almost never the need. But whenever I search for "layers" or "overlays" searches spit out GoogleMaps layers coding, MapView overlays stuff which really don't matter :D So what classes am I missing for doing this very basic thing?
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