I've used bitmap overlays.  Basically, after calling super.onDraw()
I'll do a canvas.drawBitmap().

If you want to use a shape, ShapeDrawable is probably your bet.
Here's a link to the info. 
http://developer.android.com/guide/topics/graphics/2d-graphics.html.

Cheers,
Bruce

On Jan 20, 11:44 am, Marty Miller <[email protected]> wrote:
> Why wasn't this posted?
>
> On Thu, Jan 20, 2011 at 10:41 AM, MartyParty <[email protected]> wrote:
> > hi guys,
>
> > So all I want to do is display an image and draw a small white square
> > on top of it.  This square will be moved around by the user to select
> > a portion of the image to crop.
>
> > I wrote an XML layout file to handle the picture, but getting the
> > white box to draw hasn't worked.
>
> > I created an ImageView class and overrode the onDraw() method to draw
> > my square, but I haven't been able to integrate that with the XML
> > stuff.
>
> > Is this the right way to go about this?
>
> > please help!!!
>
>

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