The only way that I know of is to use one SurfaceView for the Camera
preview and a GLSurfaceView for the OpenGL graphics.
Make the OpenGLSurfaceView have a translucent PixelFormat and stack
both SurfaceViews on top of each other using Activity.setContentView
and Activity.addContentView.
I know this is not a good way to do it because you should use only one
SurfaceView etc... yet I don't know of any alternative way of solving
this problem. Any suggestions?

Thanks!

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to