Does this happen on the simulator, or on the phone? Which phones? Which simulators? How does it appear "scaled a little differently"?
On Jan 25, 12:13 pm, bob <[email protected]> wrote: > I'm diagnosing a strange bug on Android. I noticed that if I insert > these two lines: > > gl.glPushMatrix(); > gl.glPopMatrix(); > > Things get scaled a little differently. > > Any ideas why? Shouldn't those two lines cancel one another out and > do nothing noticeable? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

