Everything is double-buffered in Android. This means that:

- each window is backed by two buffers (one "front" and one "back")
- the final framebuffer, where all window surfaces are composited, uses
double-buffering too

This is to ensure that you'll never ever seen any shearing and other
unpleasant rendering artefacts.

On Wed, Jan 26, 2011 at 3:59 AM, Videoguy <[email protected]> wrote:

> Hi
> I am trying to come up with memory footprint requirements for an
> android based settop box. Does Android maintain framebuffer per
> activity or one framebuffer per the whole system?
>
> Lets say I have 10 activities. Lets assume frame buffer size is 2MB.
> Does system need 10x2MB+2MB (= 22MB) for these many resident
> activities?
>
> Thanks
>
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