The issue with HC is that it now has a huge screen to draw, and the emulator
itself doesn't implement any hardware acceleration of drawing, so it needs
to emulate ARM code that is rendering to a window, and then emulate yet more
ARM code that composites together the final display.

Implementing hardware acceleration of drawing in the emulator is extremely
non-trivial.  It's not a matter of needing performance testing and
improvement.  The bottle-neck is very obvious, it is just difficult to
solve.

And wouldn't you like to have *some* kind of working HC emulator now before
devices ship?

On Wed, Jan 26, 2011 at 5:58 PM, Jake Basile <[email protected]> wrote:

> I have a Core i7-920, 6GB of DDR-1333 RAM, and an ATI 5770. I get maybe
> 5-10 FPS on the Honeycomb emulator. This thing needs serious performance
> testing and improvement.
>
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-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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