On Sat, Jan 29, 2011 at 1:26 AM, Miguel Morales <[email protected]>wrote:

> Not to mention that testing OpenGL games is impossible.  The only way
> to test on devices is users, otherwise it's just a guessing and hoping
> for the best.
> In any case, I don't care WHY the emulator is so slow.  Hopefully
> they'll make it fast in the near future, the iPhone emulator is much
> better.
>

At the end of the day, you absolutely need to test and run on a device,
especially for doing things like OpenGL games.  An emulator or simulator on
desktop hardware is never going to give you a good idea of how your app
performs on real hardware.

This isn't an excuse for the emulator being slow (we really would like to
improve it, this is just a fairly challenging problem), but no matter what
is done it can never be a replacement for running on a real device.

-- 
Dianne Hackborn
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support, and so won't reply to such e-mails.  All such
questions should be posted on public forums, where I and others can see and
answer them.

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