On Sat, Jan 29, 2011 at 1:26 AM, Miguel Morales <[email protected]>wrote:
> Not to mention that testing OpenGL games is impossible. The only way > to test on devices is users, otherwise it's just a guessing and hoping > for the best. > In any case, I don't care WHY the emulator is so slow. Hopefully > they'll make it fast in the near future, the iPhone emulator is much > better. > At the end of the day, you absolutely need to test and run on a device, especially for doing things like OpenGL games. An emulator or simulator on desktop hardware is never going to give you a good idea of how your app performs on real hardware. This isn't an excuse for the emulator being slow (we really would like to improve it, this is just a fairly challenging problem), but no matter what is done it can never be a replacement for running on a real device. -- Dianne Hackborn Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support, and so won't reply to such e-mails. All such questions should be posted on public forums, where I and others can see and answer them. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

