The only difference I can see would be meaningful if BitmapFactory
sometimes couldn't decode from a socket stream.
There is something about something like that (sorry, can't be more
specific) here:
http://android-developers.blogspot.com/2010/07/multithreading-for-performance.html
Perhaps it's been fixed, you can check the bug database:
http://code.google.com/p/android/issues/list
-- Kostya
04.02.2011 12:24, Yahel пишет:
A little up on this. No one really ?
Yahel
On 3 fév, 19:49, Yahel<[email protected]> wrote:
Hi all,
I'm starting to implement a lazy image loader for the listview in my
new project so I was gathering informations and came across Romain Guy
full featured implementation in the project Android Shelves
:http://code.google.com/p/shelves/source/browse/trunk/Shelves/src/org/...
While reading I found this piece of code I cannot understand
(FLAG_DECODE_BITMAP_WITH_SKIA is set to false above in the code) :
if (FLAG_DECODE_BITMAP_WITH_SKIA) {
expiring.bitmap =
BitmapFactory.decodeStream(in);
} else {
final ByteArrayOutputStream dataStream = new
ByteArrayOutputStream();
out = new BufferedOutputStream(dataStream,
IOUtilities.IO_BUFFER_SIZE);
IOUtilities.copy(in, out);
out.flush();
final byte[] data = dataStream.toByteArray();
expiring.bitmap =
BitmapFactory.decodeByteArray(data, 0, data.length);
}
I think SKIA is the Image library written by google, at least used by
google.
What I don't get is why is he doing a test here and what is the
difference between the two types of loading ? They both are decoded by
BitmapFactory. Why would the result be different ?
Any insight ?
--
Kostya Vasilyev -- WiFi Manager + pretty widget -- http://kmansoft.wordpress.com
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