On 7 February 2011 18:57, bob <[email protected]> wrote: > Do opengl textures on Android have to be a width and height that is a > power of 2?
In general: yes as some devices will won't handle your textures otherwise. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

