What you can do is put all of the images in the raw directory at high
resolution. And on first start scale them and place them into cache(SD
card or app's own storage).

On 7 фев, 23:28, Johan <johan.pelg...@gmail.com> wrote:
> Hi there,
>
> I'm working on an app which displays various images. I want to
> optimize this for the various screen resolutions. The MultiResolution
> (1) tutorial uses many resource qualifiers in the res folder to
> display the appropriate images for the various device resolutions, but
> how do you package this? I don't want to ship the images for all
> devices (or do I?). I want to keep the download size as small as
> possible, so I only want to package the ones for that particular
> screen resolution. Or, should I forget packaging images and put the
> images on-line somewhere?
>
> Any opinions on this subject would be appreciated
>
> (1)http://developer.android.com/resources/samples/MultiResolution/index....

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