The onDestroy() is called on various occasions, not necessary related
to user "exiting" the application. If you effectively stop your
background thread in onDestroy(), your background task would not
survive a simple orientation change.

On Feb 2, 1:07 pm, Serdel <[email protected]> wrote:
> In my application I am connecting to a server and downloading some
> things. Not much but the connection it self takes a while. Off course
> this is done in a thread (class that implements runnable). If some
> error occurs, the thread sends a message to the UI using a Handler and
> the UI displays an dialog window.
>
> My problem is that I can't stop the thread in the UI properly. For
> example if during the connection I would press the 'home' button on
> the phone, after some seconds I get an error saying that my
> application couldn't create a dialog window (because it is not running
> anymore). That means that my thread was not stopped and kept on
> working until an error (i.e. timeout) occurred and tried to send a
> massege to the UI by a handler.
>
> to Stop the thread I have a function that I found:
>
>                   public synchronized Thread stopThread(Thread thr){
>                           if(thr != null){
>                             Thread temp = thr;
>                           thr = null;
>                             temp.interrupt();
>                           }
>                           return thr;
>                         }
>
> And I use it like:
>
> @Override
>         public void onDestroy()
>             {
>                 super.onDestroy();
>                senderTh= stopThread(senderTh);
>                finish();
>             }
>
> Why this doesn't stop my Thread? How can I do it from the UI?

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