Having used GLWallpaperService for several live wallpapers (and if you're 
reading this, Robert, my thanks) - albeit no OGLES2.0 - my advice would be 
to just extend it for the methods you need. It's a very straightforward port 
from GLSurfaceView; the methods line up very nicely, so if OGLES2.0 adds one 
that you need, just try implementing it with the same footprint, and see how 
it goes.

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