Having used GLWallpaperService for several live wallpapers (and if you're reading this, Robert, my thanks) - albeit no OGLES2.0 - my advice would be to just extend it for the methods you need. It's a very straightforward port from GLSurfaceView; the methods line up very nicely, so if OGLES2.0 adds one that you need, just try implementing it with the same footprint, and see how it goes.
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