That comes at the cost of more Views, which will be eating up more memory. You could simply re-use the one "popup" View and change its content per variant, rather than having a "popup" View per variant.
On Feb 24, 1:50 pm, brian purgert <[email protected]> wrote: > Right now i have a bunch of relativelayouts in one view, they are all pop up > menus only used in certain levels and certain locations in my game, they are > all set to (gone) and when i need them i set them to visible and then when a > button is clicked they go back to gone. > > My question is, is this costing my performance, if so is there a better way > to do this -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

