That comes at the cost of more Views, which will be eating up more
memory.

You could simply re-use the one "popup" View and change its content
per variant, rather than having a "popup" View per variant.

On Feb 24, 1:50 pm, brian purgert <[email protected]> wrote:
> Right now i have a bunch of relativelayouts in one view, they are all pop up
> menus only used in certain levels and certain locations in my game, they are
> all set to (gone) and when i need them i set them to visible and then when a
> button is clicked they go back to gone.
>
> My question is, is this costing my performance, if so is there a better way
> to do this

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