Hardware layers can be used both to apply special blending effects to views (opacity, blending modes, color filters, etc.) and to improve animations performance. When a View's hardware layer is turned on, the View is cached into an OpenGL texture. So if you translate/rotate/fade a View, it will be very cheap because the View itself is never redrawn.
On Thu, Feb 24, 2011 at 4:59 PM, TreKing <[email protected]> wrote: > On Thu, Feb 24, 2011 at 5:31 AM, Zhihong GUO <[email protected]> wrote: > >> I am not familiar with it and I want to know what can be done by the >> hardware and software layer of a view. it should be a special look and feel >> effect, or it make a effect happened quickly than before? > > > Huh? > > > ------------------------------------------------------------------------------------------------- > TreKing <http://sites.google.com/site/rezmobileapps/treking> - Chicago > transit tracking app for Android-powered devices > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

