I just started working on Live wallpaper.

I have a bitmap in my resources that I want to use for the background.

I will draw my animations on top of that bitmap.

I want to be efficient about it.  I don't know if it is possible to
draw the bitmap once, or somehow set it as the background, and then
have my Runnable only draw the animated objects.  What is the
efficient way to do this operation?

thanks,

Jay

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