In addition to TreKing's reply, you will want to decide if you are going to hand draw this stuff or use OpenGL, I'm going to assume you will be using OpenGL if you want lots of layers and spirtes moving performantly across each other and possibly add some effects.
So the next part of your question is "how do I get started with OpenGL" -- I'd suggest searching around for it, and you will probably want to start with a good game engine that'll make your life easier; some framework that makes loading images, animating them, etc. etc. easier. For that, I'd look at libgdx as a jumping off point. http://code.google.com/p/libgdx/ The forums for the engine are fantastic: http://www.badlogicgames.com/forum/ and the wiki is chalk full of information: http://www.badlogicgames.com/wiki/index.php/Main_Page If you have done Java 2D in depth before, a lot of that knowledge gets you off the ground pretty quick (as far as being familiar with how graphic basics work, painting, etc.) if you have done very little Java and no Java 2D, you'll want to grab a good OpenGL ES book and start from scratch. Just get familiar with things. and after you get through the first few tutorials, write the next Gears of War for Android, shoot for the moon! On Feb 25, 9:43 pm, CONORxx <[email protected]> wrote: > Is it possible to create a 2d, touch based game for android devices > using Eclips and xml. And where about do new comers go to learn to > write the xml code for android apps and games. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

