I searched but could not find info about this: Situation:
1. GL used + Looping sounds (soundpool) 2. want to prevent leaving user to reboot to get rid of looping sound in case of app error. In onDrawFrame, a try-catch block catches exceptions, and stops the sounds. So-far, so-good. But: cant rethrow exception (cant change GLSurfaceView.Renderer prototype). Therefore, can't propagate exception to OS, disabling the ability to get stack traces from users by means of the developer console. Result: sound stops, but UI thread happily runs (and depending on the exception the render thread as well). This is a serious issue: either I cant get stacktraces, or leave users of the app with looping sounds which ia (a) annoying to reboot, (b) drains battery. Anyone know a way around this (besides not getting exceptions...). Thanks in advance. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

