Hi, I have an .apk that is downloaded to my Android app. In the .apk, it has a directory tree of images that my app needs to load and display. Is there a way in Android that I can get an InputStream to the image file in the .apk and use it to instantiate a Bitmap object? I have not been successful with ClassLoader.getResourceAsStream(). I think that gives me a JarInputStream instance, but how do I create the Bitmap object from that? I can use getResourceAsStream to copy the file to the device file system and instantiate no problem through BitmapFactory, but if I have 50 images, then that file copy is so slow and uses disk space. I'd much rather have the nicely packaged apk use the files "in place" if I could.
I havent looked at the Android OS source code, but it must use the resource files "in place" instead of expanding my .apk to disk, right? If it can do it, then an app should be able to also. Any tips? Thx! -Dave -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

