That's odd.

Another thing you can try is getting rid of the timer/runnable stuff
and use android:startOffset to provide your delay.

On Wed, Mar 9, 2011 at 8:22 PM, Jeff Meyerhoff <[email protected]> wrote:
> The problem persists.  By having the startAnimation in the view's
> onClick, it fires just fine.  The problem starts as soon as I move it
> into a Runnable or TimerTask called by either a Handler or Timer
> respectively.
>
> Basically what I'm doing is this:
>
>        private Runnable fadeInInfo = new Runnable() {
>                public void run() {
>
> findViewById(R.id.TextViewInformation).startAnimation(animationFadeIn);
>                }
>        };
>
>        View.OnClickListener clickListener = new View.OnClickListener() {
>                public void onClick(View v) {
>                        handle.postDelayed(fadeInInfo, 2000);
>                }
>        };
>
> On Mar 9, 5:55 pm, Dianne Hackborn <[email protected]> wrote:
>> Oh definitely just don't use Timer.  It is only trouble when interacting
>> with the Android frameworks. :}
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Wed, Mar 9, 2011 at 3:49 PM, Mark Murphy <[email protected]> wrote:
>> > Also, instead of a Timer, try using postDelayed() on the Handler (or
>> > any View) for your delay, and see if that helps.
>>
>> > On Wed, Mar 9, 2011 at 6:45 PM, Dianne Hackborn <[email protected]>
>> > wrote:
>> > > A working API demo is here:
>>
>> >http://developer.android.com/resources/samples/ApiDemos/src/com/examp...
>> > > That seems to be what you are describing that you do, but there must be
>> > > something different.  Try reducing your code to that and seeing where it
>> > > starts working.
>>
>> > > On Wed, Mar 9, 2011 at 3:09 PM, Jeff Meyerhoff <[email protected]> wrote:
>>
>> > >> I am trying to start an animation after a delay from a Timer.
>> > >> However, calling startAnimation() does not, well, start the
>> > >> animation.  The animation that I set up with View.startAnimation()
>> > >> only happens once I either touch the screen or scroll the scroll ball.
>>
>> > >> I have tried using a Handler, using runOnUiThread(), and neither to
>> > >> see if it was an issue with not being on the UI thread.  Any help you
>> > >> can give would be greatly appreciated.  This thing is killing me.
>>
>> > >> --
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>> > > --
>> > > Dianne Hackborn
>> > > Android framework engineer
>> > > [email protected]
>>
>> > > Note: please don't send private questions to me, as I don't have time to
>> > > provide private support, and so won't reply to such e-mails.  All such
>> > > questions should be posted on public forums, where I and others can see
>> > and
>> > > answer them.
>>
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>> > --
>> > Mark Murphy (a Commons Guy)
>> >http://commonsware.com|http://github.com/commonsguy
>> >http://commonsware.com/blog|http://twitter.com/commonsguy
>>
>> > Android Training Worldwide:http://commonsware.com/training
>>
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>> --
>> Dianne Hackborn
>> Android framework engineer
>> [email protected]
>>
>> Note: please don't send private questions to me, as I don't have time to
>> provide private support, and so won't reply to such e-mails.  All such
>> questions should be posted on public forums, where I and others can see and
>> answer them.
>
> --
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>



-- 
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