I have no experience in Games but for normal UI I use the "dp" measurements in the XML (which assumes a 320 conditional pixel small side of the screen) and then find the true amount of pixels via
float scale = getResources().getDisplayMetrics().density; Then by multiplying your dp sizes by the scale you get the true pixel count on that particular device. On Mar 8, 6:10 pm, Colin <[email protected]> wrote: > I've read some guide and tried for a while to understand how to set up > my game to scale to different resolutions but my Atrix always shows > more of the screen than smaller resolution emulators. How do I make > sure that the smaller resolutions are scaling down or the Atrix is > scaling up so that I only have to design for one resolution? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

