Hi, I'm working on a game using VBO for model rendering. Everything works fine, except when I lose context and reload all the models and textures I get a GL_INVALID_OPERATION error after calling glDrawElements with my VBO. Actually I have to lose context two times. Restoring after the first time works fine. This actually led me to assumtion that there's some kind of internal out-of-memory error or alike. But I don't get an GL_OUT_OF_MEMORY error but a GL_INVALID_OPERATION error instead.
I tried both, actually using glGenTextures/glDeleteTextures and glGenBuffers/glDeleteBuffers as well as just increasing the buffer ids manually for each new buffer/texture. Both with the same result. Any ideas? Thanks Peter -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

