The black screen is probably the result of the 2D engine trying to
composite from an empty camera preview frame buffer.

The video push buffer surfaces were a late addition to SurfaceFlinger
to facilitate the use of video hardware pipelines. I'm not surprised
there are some rough edges because it didn't get any testing outside
of the basic use cases.

I suggest you log a bug. If you have a code snippet that demonstrates
the problem, that would be even better.

On Dec 3, 7:04 pm, Jason Proctor <[EMAIL PROTECTED]> wrote:
> another quite alarming detail is that if i initially remove the video
> view from its tab in my activity's onCreate(), then that results in a
> black screen where the camera preview should be. if i leave the video
> view installed, then the preview works fine.
>
> this is somewhat baffling!
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