The black screen is probably the result of the 2D engine trying to composite from an empty camera preview frame buffer.
The video push buffer surfaces were a late addition to SurfaceFlinger to facilitate the use of video hardware pipelines. I'm not surprised there are some rough edges because it didn't get any testing outside of the basic use cases. I suggest you log a bug. If you have a code snippet that demonstrates the problem, that would be even better. On Dec 3, 7:04 pm, Jason Proctor <[EMAIL PROTECTED]> wrote: > another quite alarming detail is that if i initially remove the video > view from its tab in my activity's onCreate(), then that results in a > black screen where the camera preview should be. if i leave the video > view installed, then the preview works fine. > > this is somewhat baffling! --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---