*> I want to make a custom keyboard for my word game app. But it's not
> very user friendly for the user to go to Language Settings and enable
> it there and then hold on some text input and select my custom input
> method. Is there a built-in call that i could use to prompt the user
> to select a input method on the app start? Something like when you're
> prompted to turn on bluetooth and bt disovery.*

I don't think so, but I may be wrong...  I do have to say that if I ever
used an app that
prompted me to choose an input method on launch every time, I would not
leave it installed for very long.

*> If this is not possible
> would it be a memory hog to create my own View with buttons on it that
> would simulate the keyboard and send chars to the EditText or TextView
> for displaying what is currently typed in.*

I think that would be the best way to go.

Thanks,
Justin Anderson
MagouyaWare Developer
http://sites.google.com/site/magouyaware


On Thu, Mar 17, 2011 at 4:54 AM, Keeper Hood <[email protected]> wrote:

> I want to make a custom keyboard for my word game app. But it's not
> very user friendly for the user to go to Language Settings and enable
> it there and then hold on some text input and select my custom input
> method. Is there a built-in call that i could use to prompt the user
> to select a input method on the app start? Something like when you're
> prompted to turn on bluetooth and bt disovery. If this is not possible
> would it be a memory hog to create my own View with buttons on it that
> would simulate the keyboard and send chars to the EditText or TextView
> for displaying what is currently typed in.
>
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