I believe the G1 hardware does not support non-power-of-2 textures. On Thu, Dec 4, 2008 at 8:48 AM, Guian <[EMAIL PROTECTED]> wrote:
> > in the OpenGL android API (android.opengl.GLUtils.texImage2D() ) > ( http://code.google.com/android/reference/android/opengl/GLUtils.html > ) > we can read=> > > "Whether or not bitmap can have non power of two dimensions depends > on > the current OpenGL context." > > I load my OpenGL context using : > mEglContext = mEgl.eglCreateContext(mEglDisplay, > mEglConfig,EGL10.EGL_NO_CONTEXT, null); > > do you know what do I have to do in order to load non power of two > dimensions bitmap? > > > -- Dianne Hackborn Android framework engineer [EMAIL PROTECTED] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them. --~--~---------~--~----~------------~-------~--~----~ You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [EMAIL PROTECTED] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en -~----------~----~----~----~------~----~------~--~---

