I believe the G1 hardware does not support non-power-of-2 textures.

On Thu, Dec 4, 2008 at 8:48 AM, Guian <[EMAIL PROTECTED]> wrote:

>
> in the OpenGL android API  (android.opengl.GLUtils.texImage2D() )
> ( http://code.google.com/android/reference/android/opengl/GLUtils.html
> )
>  we can read=>
>
> "Whether or not bitmap can have non power of two dimensions depends
> on
> the current OpenGL context."
>
> I load my OpenGL context using :
> mEglContext = mEgl.eglCreateContext(mEglDisplay,
> mEglConfig,EGL10.EGL_NO_CONTEXT, null);
>
> do you know what do I have to do in order to load non power of two
> dimensions bitmap?
> >
>


-- 
Dianne Hackborn
Android framework engineer
[EMAIL PROTECTED]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them.

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