I could be wrong, but I thought Chris Pruett discussed this in his talk about developing Replica Island (it's one of the google io talks). I can't remember what he did, but it seems like he mentioned something along the same lines and he dealt with it somehow.
On Tue, Mar 22, 2011 at 10:04 PM, John Gaby <jg...@gabysoft.com> wrote: > I have a custom view that changes when the use moves his finger over > it. Each time I receive a move event, I call invalidate to invalidate > the view, and then it is redrawn on a subsequent onDraw. I have a > relatively slow device, where it takes about 0.2 seconds to paint the > view. I am finding, on this device, that as I move my finger around, > all of the move events are queued up and I seem to get an onDraw event > for each one, so after I pick up my finger, the display continues to > change as all the move events are processed. > > What I want is to NOT queue up move events while processing the onDraw > method. How can I accomplish this (or am I not doing something right, > in the first place?) > > Thanks > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to android-developers@googlegroups.com > To unsubscribe from this group, send email to > android-developers+unsubscr...@googlegroups.com > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en