*bump*

Anyone know if the WXGA skin in the emulator is defined as a normal
size screen instead of xlarge (as expected)?
And better yet how can I make it behave as expected?


On Mar 29, 8:57 pm, William Ferguson <[email protected]>
wrote:
> What defines whether an AVD running in the emulator is a small/normal/
> large/xlarge screen?
>
> hw.lcd.density can be used to set the density, but where is the screen
> size defined?
>
> I'm asking because using the WXGA skin for API 11 (hw.lcd.density=160,
> ie the default) it is applying resources from the values-normal-port
> folder. Ie as if the screen in the AVD was normal size.
>
> The app has
>
> <uses-sdk android:minSdkVersion="3" android:targetSdkVersion="11"/>
> <supports-screens android:smallScreens="false"
>       android:normalScreens="true"
>       android:largeScreens="true"
>       android:xlargeScreens="true"
>       android:anyDensity="true"
>
> The normal screen AVDs get the resources from values-normal-port.
> The large screen gets the default resources.
> But the xlarge (WXGA) screen gets resources from values-normal-port.
>
> Why?
> Is WXGA actually a normal screen? Shouldn't it be xlarge?
> Where is that defined and how can I change it?
>
> William

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to