Hi,

I've been adding in app billing to a new (as yet unpublished) game,
very much based on the Dungeons example Google provided.

Every attempt to purchase is sent to the server correctly, but then I
receive nothing else back.  Looking at the test user account I can see
the transaction ends up cancelled.  "We could not complete your order
in a timely fashion. Please verify your payment information in Google
Checkout and try again later."

I've been through all I can find about why it may fail so far.

* Account is @gmail.com instead of @googlemail.com
* Test user accounts setup in the market account settings
* Build is built and signed as release, unpublished app with the in
app purchases setup and published
* Market public key is correct from our publisher account
* Billing the credit card setup works for other apps in the market.
* I have also made a test using the Dungeons example with no other
changes than the package name and public key

Now any attempt to purchase the same product results in a dialog
saying "Item already purchased".  Attempts to restore purchases result
in the orders field being blank.  The nonce matches the request.
signedData: {"nonce":-5466231341533323209,"orders":[]}

I was able to use the testing string "com.android.purchased", but that
wont really help test the game properly.


So has anyone seen the same issue or have any clues as to what I may
be missing?

Thanks very much
Steven

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