Have you tried playing these same files not as asset files? Put them somewhere on your SD card, then do: player.setDataSourc(absoluteFilePath);
See if this makes a difference. If so, include your files in the resources directory as "raw" rather than using assets. This is what I did in my apps and I never had the problem you described. Martin mobitobi Gentle Alarm, Sleep Now -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en