Have you tried playing these same files not as asset files? Put them
somewhere on your SD card, then do:
player.setDataSourc(absoluteFilePath);

See if this makes a difference. If so, include your files in the
resources directory as "raw" rather than using assets. This is what I
did in my apps and I never had the problem you described.

Martin
mobitobi
Gentle Alarm, Sleep Now

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