Sorry for above post, I hit the wrong button...
On Saturday, April 9, 2011 1:18:09 PM UTC+9:30, Numeron wrote: > > > > On Saturday, April 9, 2011 1:53:36 AM UTC+9:30, Dianne Hackborn wrote: >> >> On Fri, Apr 8, 2011 at 1:16 AM, Numeron <[email protected]> wrote: >> >>> I wouldnt have thought it would work like a busy method if its adding >>> itself to something like an event queue or whatever, but I'll take your >>> word >>> on it. >>> >> >> Well it is going to continually execute messages, even if it isn't needed. >> That is, if it takes you 10ms to draw a frame and the frame rate is 60Hz >> (20ms between frames), you should be using 50% of the CPU. But with your >> code you will consume all of the rest of the CPU dispatching these messages >> for no reason. >> > I think I understand now, Invalidate() doesnt draw as I thought it did, it simply... well duh, Invalidates... This makes much more sense now. I think reposting the handler at anything less than the framerate then will eventually cause stack overflow if im not mistaken, so should always then be called from the onDraw() method. I will do this. > Having said that Im pretty sure that your suggestion to invalidate() at >>> the end of onDraw() would turn out to be busy too. >>> >> >> Drawing is throttled to the frame rate. >> >> -- >> Dianne Hackborn >> Android framework engineer >> [email protected] >> >> Note: please don't send private questions to me, as I don't have time to >> provide private support, and so won't reply to such e-mails. All such >> questions should be posted on public forums, where I and others can see and >> answer them. >> >> -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

