Sorry for above post, I hit the wrong button...


On Saturday, April 9, 2011 1:18:09 PM UTC+9:30, Numeron wrote:
>
>
>
> On Saturday, April 9, 2011 1:53:36 AM UTC+9:30, Dianne Hackborn wrote:
>>
>> On Fri, Apr 8, 2011 at 1:16 AM, Numeron <[email protected]> wrote:
>>
>>> I wouldnt have thought it would work like a busy method if its adding 
>>> itself to something like an event queue or whatever, but I'll take your 
>>> word 
>>> on it.
>>>
>>
>> Well it is going to continually execute messages, even if it isn't needed. 
>>  That is, if it takes you 10ms to draw a frame and the frame rate is 60Hz 
>> (20ms between frames), you should be using 50% of the CPU.  But with your 
>> code you will consume all of the rest of the CPU dispatching these messages 
>> for no reason.
>>
>
I think I understand now, Invalidate() doesnt draw as I thought it did, it 
simply... well duh, Invalidates... This makes much more sense now. I think 
reposting the handler at anything less than the framerate then will 
eventually cause stack overflow if im not mistaken, so should always then be 
called from the onDraw() method. I will do this.
 

>  Having said that Im pretty sure that your suggestion to invalidate() at 
>>> the end of onDraw() would turn out to be busy too.
>>>
>>
>> Drawing is throttled to the frame rate.
>>
>> -- 
>> Dianne Hackborn
>> Android framework engineer
>> [email protected]
>>
>> Note: please don't send private questions to me, as I don't have time to 
>> provide private support, and so won't reply to such e-mails.  All such 
>> questions should be posted on public forums, where I and others can see and 
>> answer them.
>>
>>

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to [email protected]
To unsubscribe from this group, send email to
[email protected]
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to