Are you trying to port a 3D desktop game to Android, or just create 
something new? If you're already familiar with using OpenGL on the desktop, 
it's actually not that big of a transition to OpenGL ES 1.x or 2.0. The API 
is reduced to its basics, but still offers almost everything you need.

Now, here's a big caveat: I have *not* released any games onto the market 
using OpenGL (only 2D games which use the canvas directly from a customized 
View). However, I'm currently experimenting with OpenGL ES 2.0 and I'm very 
pleased with my initial results.

As to the 2nd part of your question, no, I have no experience with any 3D 
engines you've listed. But, I'm sure somebody on this forum does.

Nick

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