Hi, I am having a problem with an application I am developing, The application is a web client, after it stars it downloads it's resources from a web, and shows the results in a 3d carousel(very similar to androids market app). The problem occurs when the images are downloaded on the device and the 2 carousels appear and I start to move the images to the left and right. after a few seconds I get a out of memory exception. I tried using two level caching and all the optimizations along the way however nothing seems to work. the procedures are : 1. the app downloads the image if it is not in the cache, or retrieves it from the cache if available 2. makes a bottom mirror like mask if it was downloaded 3. loads the image in the carousel and starts to manipulate it. (using camera and other image transformators)
I have made a bunch of optimizations, however all that I have been able to do is extend the time between two crashes, the app works better but still crashes after a while it is build for 2.2 and minimum sdk version is set to 1.6 my next idea is making a native lib which will use a fixed size buffer for the image manipulation it's self. any ideas? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to android-developers@googlegroups.com To unsubscribe from this group, send email to android-developers+unsubscr...@googlegroups.com For more options, visit this group at http://groups.google.com/group/android-developers?hl=en