For those developing games, what are some tips you can offer for
supporting multiple screen sizes?

Supplying multiple copies of each resource for different densities? Or
simply using high density resources and scaling down for lower
densities?

Thanks in advance!

-- 
You received this message because you are subscribed to the Google
Groups "Android Developers" group.
To post to this group, send email to android-developers@googlegroups.com
To unsubscribe from this group, send email to
android-developers+unsubscr...@googlegroups.com
For more options, visit this group at
http://groups.google.com/group/android-developers?hl=en

Reply via email to