Hey u guys!
I'm also developing 2d game for android devices. I'm using canvas and so far
the performance seems okey.
I'm also considering using vector graphics ( just like flash does ) instead
of sprites.
Have you ever tried that?

Any considerations for that approach?

Regards,
John

2011/4/11 elix <[email protected]>

> It is nice to see at least one response from this huge group :).
>
> I'll develop games, I'll not port smt from desktop. Creating whole
> game environments in opengl would be difficult for a single developer,
> that's why I'm looking for engines.
>
> jmonkey have nice tools for desktop but it seems that they are not
> mature enough on android. I shall have a look at libgdx..
>
>
> On Apr 10, 6:01 pm, Nicholas Johnson <[email protected]> wrote:
> > Are you trying to port a 3D desktop game to Android, or just create
> > something new? If you're already familiar with using OpenGL on the
> desktop,
> > it's actually not that big of a transition to OpenGL ES 1.x or 2.0. The
> API
> > is reduced to its basics, but still offers almost everything you need.
> >
> > Now, here's a big caveat: I have *not* released any games onto the market
> > using OpenGL (only 2D games which use the canvas directly from a
> customized
> > View). However, I'm currently experimenting with OpenGL ES 2.0 and I'm
> very
> > pleased with my initial results.
> >
> > As to the 2nd part of your question, no, I have no experience with any 3D
> > engines you've listed. But, I'm sure somebody on this forum does.
> >
> > Nick
>
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