This problem has been brought up before and I know at least one other
person on this list has mentioned it. I just did a test and my game
takes 35 seconds to load to the main menu when launched from eclipse
using a simulator. When I debug using a simulator with no break points
at all, it takes over 8 minutes to load. So the problem is real. Just
because people don't complain doesn't mean they aren't suffering.
The good news is that you can run your app and them use DDM to attach to
the simulator. So for myself, unless I'm debugging the start up of my
game, I run then attach later. This issue was the main reason I added
j2se/PC support to my engine. Developing the bulk of my games on the
PC is a huge win.
On 4/15/2011 1:23 PM, Mark Murphy wrote:
On Fri, Apr 15, 2011 at 12:39 PM, Eric<[email protected]> wrote:
What does Eclipse vs. IDEA have to do with any of
this?
Debugging, apparently. Personally, I use neither of them much.
I do not have any
watches or breakpoints activated.
Just because *you* don't have anything like that activated does not
mean that the *IDE* is not doing something that might use debugging
interfaces that might be slowing things down. Clearly, something's
going on. And we need to determine whether that issue resides
principally in Jetbrains' code or Google's.
I am just running the application
through the debug interface.
Right. And when you tried debugging it via Eclipse, instead of IDEA,
what happened?
If Eclipse is similarly slow, then we can proceed to try to figure out
what is unusual about your application or device, since this is not a
widespread problem.
If, however, Eclipse runs normally, then there's something Jetbrains
is doing that is causing particular difficulty with you, your app, and
your device, and you should take this up with Jetbrains.
--
Leigh McRae
http://www.lonedwarfgames.com/
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