I am looking for a good way to triangulate for building shapes with GL_TRIANGLE_STRIP. I made a working algorith and working code for building 3D shapes a few years ago. This has worked on M3G, Java3D and Symbian Open GL C++. It does for some reason not work like it should on Android Open GL. The shapes that I try to build do not look like they should here.
I am calculating the points to the 3d shapes from mathematical formulas, but I need to find a better way to triangulate these points, so I build the 3d shapes. Does anyone know a good algorithm for this or maybe some code that I can use? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

