I'm trying to use the accelerometer sensor for a game. 1) I am currently ignoring the magnetometer and using a static value for the magnetic field vector. My reasoning is that the magnetometer is subject to interference and will likely give more varied values than the accelerometer, so I'd like to not use it if possible. I'm also not sure that it is necessary for most motion-based game control. Does this make sense?
2) I'm attempting to get a baseline accelerometer value, but it appears as if the sensor returns a junk/default value for a given axis unless a change is detected along that axis. So it seems as if I can't get an accurate baseline value while the phone is lying perfectly still -- am I understanding this right? Is there any way to work around this problem? Thanks. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

