What is the best approach for building 3d shapes, GL_TRIANGLE_STRIP or GL_TRIANGLE with indices? They say on the opengl.org forum
http://www.opengl.org/discussion_boards/ubbthreads.php?ubb=showflat&Number=295940&#Post295940 that it is better to use GL_TRIANGLE with indices. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

