Hi Folks,

I am new to Android coding.  I am trying to convert an iPhone app and
would like to keep the core c++ code in tact if possible (so that bugs
can be fixed in a cross platform way).

I am currently using an extended GLSurfaceView to do rendering, I
believe this uses a separate thread and therefore doing OpenGL stuff
in C++ doesn't work.  I tried to load a texture in C++ and pass the id
back to java, but it didn't work - the texture was blank.

Should I be using an alternative to GLSurfaceView?  Is there a
"normal" way of achieving what I am trying?

Thanks for your help
All the best,
Ash

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