Hi Folks, I am new to Android coding. I am trying to convert an iPhone app and would like to keep the core c++ code in tact if possible (so that bugs can be fixed in a cross platform way).
I am currently using an extended GLSurfaceView to do rendering, I believe this uses a separate thread and therefore doing OpenGL stuff in C++ doesn't work. I tried to load a texture in C++ and pass the id back to java, but it didn't work - the texture was blank. Should I be using an alternative to GLSurfaceView? Is there a "normal" way of achieving what I am trying? Thanks for your help All the best, Ash -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

