You can draw outside, but nothing will happen. On Wed, Apr 27, 2011 at 9:52 PM, a a <[email protected]> wrote:
> Dear All, > > The Canvas class holds the "draw" calls. To draw something, you need 4 > basic components: A Bitmap to hold the pixels, a Canvas to host the > draw calls (writing into the bitmap), a drawing primitive (e.g. Rect, > Path, text, Bitmap), and a paint (to describe the colors and styles > for the drawing). > > Above is google SDK document. > ---------------------------------------------------------- > > I have a question, I have a small bitmap (50 * 60), init the canvas > with this bitmap. Can we only draw text on this scope(50*60)? > > How can we draw outside this bitmap(50*60) ? > > I try the canvas.clipRect(0, 0, 512, 512); and want to draw at (100, > 150), but it can't work. > > -- > You received this message because you are subscribed to the Google > Groups "Android Developers" group. > To post to this group, send email to [email protected] > To unsubscribe from this group, send email to > [email protected] > For more options, visit this group at > http://groups.google.com/group/android-developers?hl=en > -- Romain Guy Android framework engineer [email protected] Note: please don't send private questions to me, as I don't have time to provide private support. All such questions should be posted on public forums, where I and others can see and answer them -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

