You can draw outside, but nothing will happen.

On Wed, Apr 27, 2011 at 9:52 PM, a a <[email protected]> wrote:

> Dear All,
>
> The Canvas class holds the "draw" calls. To draw something, you need 4
> basic components: A Bitmap to hold the pixels, a Canvas to host the
> draw calls (writing into the bitmap), a drawing primitive (e.g. Rect,
> Path, text, Bitmap), and a paint (to describe the colors and styles
> for the drawing).
>
> Above is google SDK document.
> ----------------------------------------------------------
>
> I have a question, I have a small bitmap (50 * 60), init the canvas
> with this bitmap. Can we only draw text on this scope(50*60)?
>
> How can we draw outside this bitmap(50*60) ?
>
> I try the canvas.clipRect(0, 0, 512, 512); and want to draw at (100,
> 150), but it can't work.
>
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-- 
Romain Guy
Android framework engineer
[email protected]

Note: please don't send private questions to me, as I don't have time to
provide private support.  All such questions should be posted on public
forums, where I and others can see and answer them

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