I'm trying to figure out the best way to implement possibly hundreds
of private chat rooms for a mmo app using it's API.  The user would
just enter their API "key" which would provide the guild ID. All users
with the app that have that guild ID would automatically be put in a
chat group and then be able to IM as a standard IM client.

I know this could turn into ALOT of data, so I'm wondering what
network protocols I would use that would be 1) Least amount of server-
side objects needed 2) Most efficient from the user's perspective.

Anyone have any suggestions?

Thanks a bunch

Wes Eklund

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