I want my game to not run over 60 FPS. Some of the latest devices make the application run at over 60 FPS when using RENDERMODE_CONTINUOUSLY.
I switched to RENDERMODE_WHEN_DIRTY and created a ScheduledThreadPoolExecutor that calls requestRender every 16 ms (with scheduleAtFixedRate). Will that be a problem on devices where the application runs at less than 60 FPS? I am afraid that the ScheduledThreadPoolExecutor will accumulate calls to requestRender. Also, is using a ScheduledThreadPoolExecutor the best way to limit the frame rate? -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

