I want my game to not run over 60 FPS. Some of the latest devices make
the application run at over 60 FPS when using RENDERMODE_CONTINUOUSLY.

I switched to RENDERMODE_WHEN_DIRTY and created a
ScheduledThreadPoolExecutor that calls requestRender every 16 ms (with
scheduleAtFixedRate).
Will that be a problem on devices where the application runs at less
than 60 FPS? I am afraid that the ScheduledThreadPoolExecutor will
accumulate calls to requestRender.

Also, is using a ScheduledThreadPoolExecutor the best way to limit the
frame rate?

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