> Does Android 2.2/2.3 use hardware accelerated graphics primitives for > different view operations (draw, animations etc)?
The official blog post on support for this in 3.0 mentions hardware acceleration does get used for windows composition in earlier versions, at least: http://android-developers.blogspot.com/2011/03/android-30-hardware-acceleration.html -- Lance Nanek - Software Developer http://neatocode.com | http://twitter.com/LanceNanek | http://www.youtube.com/user/lnanek On May 5, 4:49 pm, Videoguy <[email protected]> wrote: > Hi > Does Android 2.2/2.3 use hardware accelerated graphics primitives for > different view operations (draw, animations etc)? > Lets say the platform it runs on has GPU with OpenGL driver for it. > Do graphics operations use it automatically? > Or > Does the developer have to use GLSurfaceView and other opengl calls if > they want any kind of h/w acceleration? > > Please throw some light on this. > > Thanks -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

