> Does Android 2.2/2.3 use hardware accelerated graphics primitives for
> different view operations (draw, animations etc)?

The official blog post on support for this in 3.0 mentions hardware
acceleration does get used for windows composition in earlier
versions, at least:
http://android-developers.blogspot.com/2011/03/android-30-hardware-acceleration.html

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Lance Nanek - Software Developer
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On May 5, 4:49 pm, Videoguy <[email protected]> wrote:
> Hi
> Does Android 2.2/2.3 use hardware accelerated graphics primitives for
> different view operations (draw, animations etc)?
> Lets say the platform it runs on has GPU with OpenGL driver for it.
> Do graphics operations use it automatically?
> Or
> Does the developer have to use GLSurfaceView and other opengl calls if
> they want any kind of h/w acceleration?
>
> Please throw some light on this.
>
> Thanks

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