Thanks. Copying from the Assets file list to the sdCard solved my problem in the simplest way.
On May 9, 9:07 pm, Nikolay Elenkov <[email protected]> wrote: > On Tue, May 10, 2011 at 12:57 PM, Jim <[email protected]> wrote: > > I am trying include a small data file with my package. I need to pass > > the name of the datafile down to a JNI native 'c' function that will > > open and read the file. I am confused as to where to put this file. > > I've tried in res/raw, and in assets, but I can't seem to get an > > absolute pathname to where these files live to give to the 'c' > > routine. > > > I supposed I could use AssetManager to open a fd and pass that down to > > the C code, but that is not how my existing library works at the > > moment. > > That's probably not going to work reliably, even if you managed it. > The latest NDK allows you to create an activity entirely in native > code, so it probably has API's to access assets (haven't used it). > > > How can I get the absolute path to an asset file or resource file, and > > can it be opened by the 'c' code? > > The easiest way is to copy the file on the file system (or SD card), > in your app's onCreate() the first time you run it, and pass the > absolute path to your native code from there. -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

