If it were me, I'd give Canvas.rotate() a try. Ideally in an onDraw() 
override for the ad-displaying View, if possible, as this would let me leave 
my other code alone.

If that didn't work, the mountain could come to Mohammed (so to speak). You 
could lock your activity to Portrait instead of Landscape, show the ad view 
as normal, but use Canvas.rotate() in your game's final drawing routine. 
I've done something similar to work around non-rotatable camera previews, 
and it IS a bit of a pain, but possible nonetheless. It all depends on how 
important this is to you.

String

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