If it were me, I'd give Canvas.rotate() a try. Ideally in an onDraw() override for the ad-displaying View, if possible, as this would let me leave my other code alone.
If that didn't work, the mountain could come to Mohammed (so to speak). You could lock your activity to Portrait instead of Landscape, show the ad view as normal, but use Canvas.rotate() in your game's final drawing routine. I've done something similar to work around non-rotatable camera previews, and it IS a bit of a pain, but possible nonetheless. It all depends on how important this is to you. String -- You received this message because you are subscribed to the Google Groups "Android Developers" group. To post to this group, send email to [email protected] To unsubscribe from this group, send email to [email protected] For more options, visit this group at http://groups.google.com/group/android-developers?hl=en

